![]() I suspect App Store users would love this feature but game developers would hate it because using ads and casino tactics to upsell in your app makes a lot more money than straight sales. 20 minutes into Pac-Man 256 and I would have ponied up $8-10, no problem. I really *really* wish the App Store had a trial period option available for apps. Do they want me to have a good time playing the game? Eh, maybe? I don't know, it just seems really cynical to me, like a game built by a bank instead of people that love gaming or Pac-Man. The way the game presents itself, the developers seemingly want one thing: your money. Paying full price for a game shouldn't involve hide n' seek.īut the bigger issue for me is how the game, and many many others in the App Store, feels: icky. What I want is never to see an ad ever in the game, but I don't actually think that's what it is. But the option to buy unlimited credits is difficult to find in the game (you need to run out of credits first and then click the "Play" button anyway) and it doesn't tell you exactly what you're getting for your $8. ![]() Think of it as an $8 game that you can optionally play for free if you're willing to watch ads. Unlike Kottke, I think the option to buy unlimited "credits" with a one-time $7.99 in-app purchase is a fair deal. Update: Echoing several similar comments on Twitter, John Gruber writes: Which, apparently I don't mind doing, wading through sewage. ![]() I want to wholeheartedly recommend this game because the gameplay is so fun, but it feels like you're constantly wading through a little bit of raw sewage to play it. ![]() I understand the economics of the situation and why they do it this way, but it just feels so hostile to the player. There's an option to buy unlimited credits for $7.99, but still. I'm sure everyone is used to this by now (which is sad) but be warned that Pac-Man 256 is one of those games that encourages you to watch ads to level up more quickly or to continue when you're out of credits.and then to buy more credits as an IAP when you're out of ads to watch. I love riffs on old school video games like this, and the infinite board is a particularly clever one. From the developer of Crossy Road (aka Infinite Frogger) comes Pac-Man 256, a Pac-Man game with an infinite board that gets eaten from below by the kill screen glitch from the 256th level of the original game. ![]()
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